Unreal Engine 4.x Scripting with C++ Cookbook
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Getting ready

When coding, we may sometimes want to send some debug information out to the UE log window. This is possible using the UE_LOG macro. A macro is a fragment of code that has been given a name. Whenever the name is used in code, it is replaced by the contents of the macro at compile time. Log messages are an extremely important and convenient way to keep track of information in your program as you are developing it.

You should have a code file to complete this recipe. If this is your first time coding in Unreal, you should complete the previous recipe before continuing with this one.