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How to do it...
- Begin by visiting https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx. Click on Download VS Community 2017. This downloads the ~1,250 KB loader/installer:
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You can compare editions of Visual Studio at https://visualstudio.microsoft.com/vs/compare/ . The Community Edition of Visual Studio is fully adequate for UE4 development purposes in this book, that is, as long as you're an individual developer, doing academic research, or have fewer than six people on your team.
- Launch the installer, and continue through the installer until you get to the window where you select the components of Visual Studio 2017 that you want to add to your PC. Keep in mind that the more features you select, the larger your installation will be.
- Support for C++ is now an optional part of Visual Studio and isn't installed by default, so we have to select that we want it installed. Under the Workloads section, scroll down to the Mobile and Gaming heading and check the Game development with C++ option:
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It is possible to download the Unreal Engine installer at this point as well by selecting it under the Optional section in the Installation details menu, but we will be getting the latest version of the Epic Games launcher and Unreal Engine directly from Epic Games in a separate recipe later on in this chapter.
- After you have selected the tools you'd like to add on to Visual Studio, click the Install button. The installer tool will download the required components and continue setup. After finishing installation, the installer may ask you to restart your computer. Go ahead and do so.
- After you download and install Visual Studio 2017, launch it. You will be presented with a Sign in dialog box:
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You can Sign in with your Microsoft account (the one you use to sign into Windows 10) or Sign up for a new account. After you've signed in or signed up, you will be able to sign into Visual Studio itself. It may seem odd to sign into a desktop code editing program, but your sign-in will be used for source control commits to your repositories. On first signing into Visual Studio, you can select (one time only) a unique URL for your source code repositories, as hosted on Visualstudio.com (https://visualstudio.microsoft.com/).